PnP Game Design Awards 2016


43 Entries for Best PnP Game of 2016
| About the Awards | Game Eligibility | Prizes | Enter a Game | Acknowledgements
NEWS: Congratulations to Haze Islands and Charles Ward for winning 2016 Print and Play Game of the Year, and managed to sweep nearly all of the main categories! Also, congratulations to Justin Blaske for a fantastic showing with Mint Works the overall highest rated game and winner of the Best Beyond PnP Game as well as Best Written Rules. I also want to extend congratulations to all the Runner Ups in all the categories. There were a number of categories that were very close

There were a ton of great games entered this year and I hope that next year the contest continues to grow. I put a lot of work into building these pages for the contest and designing an algorithm that would be fair to all games, whether they got a lot of ratings or a few. I'm happy to say that the algorithm produced results in line with my expectations after seeing all the ratings, and Haze Islands is definitely deserving of its recognition. If you would like to see an aggregate of all the ratings, I'm making the Ratings Summary Report public. Feel free to contact me if you have any questions or comments on the awards. I will be in touch with the winners to distribute prizes soon. Again, congratulations and thank you for making the inaugural PnP Game Design Awards such a success!

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- Rules - File 1 - File 2 -

CivMint

By: George Jaros
A game of Develop-mint, Advance-mint, Move-mint, Arma-mint, Govern-mint, and lots of Enjoy-mint and Excite-mint!

Click For More Information About 42

Players: 2 Time: 60 minutes Ages: 10+
Description: CivMint is a micro civilization building game with a branching tech tree that fits in a mint tin. The game is a combination of area control, resource management, and civilization development. There are four development tracks: Religion, Government, Culture, and Technology. There are five resources to manage: Wood, Stone, Metal, Food, and Money, as well as Combat Power that is used to give you an edge in battle. Each civilization has four aspects to manage: Military Might, Civilian Happiness, Economic Growth, and Population Size. There are also seven types of units that players can build and use for various purposes, represented by D6 dice: Settlers, Villages, Cities, Infantry, Cavalry, Artillery, and Ships (identified the same as settlers, but on water spaces).

As a player researches different developments their civilizations will get different benefits. Depending on how a player chooses to develop their civilization they can focus on military, knowledge, or economic strategies.

CivMint has a simple, straightforward tech tree to provide a relatively simple gameplay, yet offers a depth of strategy and multiple paths to victory. Each of the four tracks (religion, political, culture, and technology) has only two branches. The two branches of each track will have strategically opposite goals, e.g. Religion has endings in either Atheism or Monotheism, Political ends in either Communism or Democracy, Culture ends in either Education or Economics, and Technology ends in either Gunpowder or Scientific Reasoning. Each development has thematic benefits and penalties throughout the rest of the game.

Units can be built and upgraded using resources that are gathered from the spaces on the maps. Points will be awarded based on combinations of developments researched, areas controlled, and resources obtained. There will be several end-game triggers, including reaching a certain number of advancements, conquering an opponent's capital city, or building a powerful economy.
Years Entered: 2016
Release Year: 2016
Links: BGG WIP | Alternate Link
Artist: George Jaros

 Components

Print Pages: 3 pages - 3 pages, 4 if you don't print double sided...
Standard Components: 51-100 items - Other components needed: - 16 8mm Stat Cubes (8 per player in a color that matches the dice) - 12 8mm Resource Cubes (6 per player, one each of Yellow, Brown, Gray, Black, Blue, and Red) - 16 12mm D6 Unit Dice (8 per player - 2 colors) - 2 12mm D6 for random events and battle. - 6 8mm Damage Cubes for battle.
Custom Components: None -

 Other Contests

1: BGG 2016 Mint Tin Contest
CivMint came in 5th in the 2016 Mint Tin contest, not too bad for a longer, heavier game!
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