CivMint is a micro civilization building game with a branching tech tree that fits in a mint tin. The game is a combination of area control, resource management, and civilization development. There are four development tracks: Religion, Government, Culture, and Technology. There are five resources to manage: Wood, Stone, Metal, Food, and Money, as well as Combat Power that is used to give you an edge in battle. Each civilization has four aspects to manage: Military Might, Civilian Happiness, Economic Growth, and Population Size. There are also seven types of units that players can build and use for various purposes, represented by D6 dice: Settlers, Villages, Cities, Infantry, Cavalry, Artillery, and Ships (identified the same as settlers, but on water spaces).
As a player researches different developments their civilizations will get different benefits. Depending on how a player chooses to develop their civilization they can focus on military, knowledge, or economic strategies.
CivMint has a simple, straightforward tech tree to provide a relatively simple gameplay, yet offers a depth of strategy and multiple paths to victory. Each of the four tracks (religion, political, culture, and technology) has only two branches. The two branches of each track will have strategically opposite goals, e.g. Religion has endings in either Atheism or Monotheism, Political ends in either Communism or Democracy, Culture ends in either Education or Economics, and Technology ends in either Gunpowder or Scientific Reasoning. Each development has thematic benefits and penalties throughout the rest of the game.
Units can be built and upgraded using resources that are gathered from the spaces on the maps. Points will be awarded based on combinations of developments researched, areas controlled, and resources obtained. There will be several end-game triggers, including reaching a certain number of advancements, conquering an opponent's capital city, or building a powerful economy.
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- 3 pages, 4 if you don't print double sided...
- Other components needed:
- 16 8mm Stat Cubes (8 per player in a color that matches the dice)
- 12 8mm Resource Cubes (6 per player, one each of Yellow, Brown, Gray, Black, Blue, and Red)
- 16 12mm D6 Unit Dice (8 per player - 2 colors)
- 2 12mm D6 for random events and battle.
- 6 8mm Damage Cubes for battle.
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1: BGG 2016 Mint Tin Contest
CivMint came in 5th in the 2016 Mint Tin contest, not too bad for a longer, heavier game!