PnP Game Design Awards 2016


43 Entries for Best PnP Game of 2016
| About the Awards | Game Eligibility | Prizes | Enter a Game | Acknowledgements
NEWS: Congratulations to Haze Islands and Charles Ward for winning 2016 Print and Play Game of the Year, and managed to sweep nearly all of the main categories! Also, congratulations to Justin Blaske for a fantastic showing with Mint Works the overall highest rated game and winner of the Best Beyond PnP Game as well as Best Written Rules. I also want to extend congratulations to all the Runner Ups in all the categories. There were a number of categories that were very close

There were a ton of great games entered this year and I hope that next year the contest continues to grow. I put a lot of work into building these pages for the contest and designing an algorithm that would be fair to all games, whether they got a lot of ratings or a few. I'm happy to say that the algorithm produced results in line with my expectations after seeing all the ratings, and Haze Islands is definitely deserving of its recognition. If you would like to see an aggregate of all the ratings, I'm making the Ratings Summary Report public. Feel free to contact me if you have any questions or comments on the awards. I will be in touch with the winners to distribute prizes soon. Again, congratulations and thank you for making the inaugural PnP Game Design Awards such a success!

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- Rules - File 1 -

Farmers Finances

By: Thomas Hünerbein
Competitive Auction/Bidding game with farmer-theme

Click For More Information About 50

Players: 1 to 2 Time: 10 to 15 minutes Ages: 8 to 18
Description: In Farmers Finances the players are two competing farmers. With changing supply and demand, buying and selling at the right moment they try to earn the most profit. The first player to earn 70 coins win the game.

The market change the values of buying and selling by dicerolling after every turn. With a goog buyingvalue you can get wheat or animals cheaper, or sell if the sellingvalue is high.

On your turn you have one action to buy one good (wheat or animals), sell all goods of one kind or transform wheat into bread to get a better price and to protect you against the "empty-market".

empty-market-rule:
If a palyer buys the last good from the market all player have to sell all their goods for the current sellingvalue.

SOLO-GAME:
In the sologame you try to earn 70 coins in as less turns as possible.
Years Entered: 2016
Release Year: 2016
Links: BGG WIP | Alternate Link
Artist: Hünerbein, Thomas
Request Game Information Change | Direct Link: http://georgejaros.com/PNPGDA/?GID=50

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