PnP Game Design Awards 2016


43 Entries for Best PnP Game of 2016
| About the Awards | Game Eligibility | Prizes | Enter a Game | Acknowledgements
NEWS: Congratulations to Haze Islands and Charles Ward for winning 2016 Print and Play Game of the Year, and managed to sweep nearly all of the main categories! Also, congratulations to Justin Blaske for a fantastic showing with Mint Works the overall highest rated game and winner of the Best Beyond PnP Game as well as Best Written Rules. I also want to extend congratulations to all the Runner Ups in all the categories. There were a number of categories that were very close

There were a ton of great games entered this year and I hope that next year the contest continues to grow. I put a lot of work into building these pages for the contest and designing an algorithm that would be fair to all games, whether they got a lot of ratings or a few. I'm happy to say that the algorithm produced results in line with my expectations after seeing all the ratings, and Haze Islands is definitely deserving of its recognition. If you would like to see an aggregate of all the ratings, I'm making the Ratings Summary Report public. Feel free to contact me if you have any questions or comments on the awards. I will be in touch with the winners to distribute prizes soon. Again, congratulations and thank you for making the inaugural PnP Game Design Awards such a success!

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8 Seconds

By: George Jaros
A Buckin' Press-Your-Luck Rodeo Game

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Players: 1 to 8 Time: 10 to 30 minutes Ages: 5+
Description: 8 Seconds is a press-your-luck dice and card game for 1-8 players about the action and excitement of bull riding in a rodeo. Roll your dice and match your moves to the moves of the Bulls. But beware the rodeo clowns! There are only two on staff, so if you roll a third Rodeo Clown you’ll have to fill in and you won’t score your Bull!

Components consist of 8 dice, a deck of 28 Bull cards, 30 Foul Tokens, and 8 reference cards.

Dice can have one of five different values on each face: Turn, Buck, Kick, Blank, or Rodeo Clown. Rodeo Clowns are kept, Blanks are rerolled, and everything else can either be kept or rerolled.

There is also a deck of 28 Bull cards. Each Bull requires 3-7 dice to be placed on it. Players must match their dice rolls to the moves indicated on the cards (turns, kicks, and bucks) in order to successfully ride the Bull. At the start of a player's turn they draw three Bull cards and then roll the dice. They can reroll dice as needed, according to the rules, until they either get Bucked Off (have three Rodeo Clowns, or too many Rodeo Clowns to successfully ride a Bull), choose to Dismount, or successfully Ride a Bull. After each roll, including the initial roll, the player must discard one of the their Bull cards before they can reroll. If they successfully ride a Bull before getting Bucked Off they'll get to collect that Bull card and earn the points indicated.

Throughout the game players can also earn Foul Tokens that let them reroll Rodeo Clown dice, gain extra Bulls to attempt, reroll without discarding a Bull, or earn extra points at the end of the game.

The game goes until one player has successfully ridden three Bulls, and then everyone else gets a final turn. The winner is the player with the most points in Bulls and Foul Tokens.

The Riders - Mini Expansion - The Riders is a mini expansion for 8 Seconds that adds a bit of variety by giving each player special abilities. At the beginning of the game each player will get to take on the role of a character. Throughout the game players can use their characters' special abilities to affect their turns and drive their strategies. The Riders includes 20 different characters.

Golden Buckle - Mini Expansion - The Golden Buckle mini expansion adds several Golden Buckle cards that require all eight dice to earn. At the beginning of each game four Golden Buckles are laid out. If any player successfully completes a Golden Buckle they may acquire it, and still Ride a Bull. Golden Buckles provide various rewards, from extra points to special Foul Token bonuses and do not count toward the three Bull end of game trigger.

Vegas Showdown - Full Expansion - Vegas Showdown adds betting to 8 Seconds! Now, when you're not trying to ride a bull, you can place bets on the outcome of your opponents! Each player's turn also includes two rounds of betting that don't slow the pace of the game at all. After the rider reveals the three bulls each other player can place a single $2 bet by playing a card face-down. Once the dice are rolled the gamblers can place a second $2 bet, either on a separate outcome or doubling down on their original bet. When the rider finishes the ride payouts are collected from the bank, lost bets are returned to the bank, and the rider has a chance to make a few bucks, too! This is by far the biggest change to the game in months and it's turned 8 Seconds into an incredibly great time! Give it a try now! Vegas Showdown adds five cards per player (including a reference card), three variant cards, and a set of poker chips.

Years Entered: 2016
Release Year: 2016
Links: BGG WIP | BGG Game Page | Alternate Link
Artist: George Jaros

 Components

Print Pages: 11-20 pages - The base game is 4 pages, double sided. The Golden Buckles mni-expansion is another two double sided pages. Vegas Showdown is 5 single sided pages. The Riders mini expansion is 3 single sided pages. In addition to the base game you can play with any combination of expansions (I highly recommend the Vegas Showdown expansion). There is also one page of tokens and stickers for the custom dice.
Standard Components: 21-50 items - 24-30 tokens are needed for Foul Tokens. There is a printable page for this, or use any standard tokens. For Vegas Showdown you'll also need a number of poker chips in $1, $2, $5, and $10 denominations.
Custom Components: 1-10 items - 8 custom dice are needed. There is a file with stickers to make your own custom dice, or you can use 5/8" craft cubes and make the sides with a marker.
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