PnP Game Design Awards 2016


43 Entries for Best PnP Game of 2016
| About the Awards | Game Eligibility | Prizes | Enter a Game | Acknowledgements
NEWS: Congratulations to Haze Islands and Charles Ward for winning 2016 Print and Play Game of the Year, and managed to sweep nearly all of the main categories! Also, congratulations to Justin Blaske for a fantastic showing with Mint Works the overall highest rated game and winner of the Best Beyond PnP Game as well as Best Written Rules. I also want to extend congratulations to all the Runner Ups in all the categories. There were a number of categories that were very close

There were a ton of great games entered this year and I hope that next year the contest continues to grow. I put a lot of work into building these pages for the contest and designing an algorithm that would be fair to all games, whether they got a lot of ratings or a few. I'm happy to say that the algorithm produced results in line with my expectations after seeing all the ratings, and Haze Islands is definitely deserving of its recognition. If you would like to see an aggregate of all the ratings, I'm making the Ratings Summary Report public. Feel free to contact me if you have any questions or comments on the awards. I will be in touch with the winners to distribute prizes soon. Again, congratulations and thank you for making the inaugural PnP Game Design Awards such a success!

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The Solo System

By: Chad Mestdagh
Solitaire artificial intelligence system that can be used for a multilude of games.

Click For More Information About 34

Players: 1 Ages: 10+
Description: The Solo System is not actually a game, but rather an artificial intelligence that can be applied to many games.

It is composed of 4 decks that simulate different parts of an artificial intelligence's decision making process. It requires a bit of interpretation in order for it to be applied to so many different games, but it is extremely flexible.
Years Entered: 2016
Release Year: 2016
Links: BGG WIP
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