PnP Game Design Awards 2016


43 Entries for Best PnP Game of 2016
| About the Awards | Game Eligibility | Prizes | Enter a Game | Acknowledgements
NEWS: Congratulations to Haze Islands and Charles Ward for winning 2016 Print and Play Game of the Year, and managed to sweep nearly all of the main categories! Also, congratulations to Justin Blaske for a fantastic showing with Mint Works the overall highest rated game and winner of the Best Beyond PnP Game as well as Best Written Rules. I also want to extend congratulations to all the Runner Ups in all the categories. There were a number of categories that were very close

There were a ton of great games entered this year and I hope that next year the contest continues to grow. I put a lot of work into building these pages for the contest and designing an algorithm that would be fair to all games, whether they got a lot of ratings or a few. I'm happy to say that the algorithm produced results in line with my expectations after seeing all the ratings, and Haze Islands is definitely deserving of its recognition. If you would like to see an aggregate of all the ratings, I'm making the Ratings Summary Report public. Feel free to contact me if you have any questions or comments on the awards. I will be in touch with the winners to distribute prizes soon. Again, congratulations and thank you for making the inaugural PnP Game Design Awards such a success!

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- Rules - File 1 -

1572: The Lost Expedition

By: Mike Heim, Heim Mike
Solitaire semi-sandbox (map building and story telling) survival game

Click For More Information About 32

Players: 1 Time: 60 to 90 minutes Ages: 12+
Description: This is a one page, ultra-portable, black and white solitaire game. You assume the role of a small party of conquistadors trying to reach the Atlantic Ocean after a failed expedition deep in the New World. This game is limited to 42 turns and each turn consists of phases such as Map Making, Exploring, and Hunting where a handful of dice are allocated in a press-your-luck fashion. For those that enjoy role-playing, there is also a Journaling phase where you try to tell a story about what happened on your turn. Can you reach the Atlantic Ocean before time runs out or before you lose all of your Conquistadors?
Years Entered: 2016
Release Year: 2016
Links: BGG WIP | BGG Game Page
Artist: Mike Heim

 Components

Print Pages: 4-5 pages - 1 Player Sheet 3 pages of rules
Standard Components: 11-20 items - 12 6-sided dice 1 pencil 1 colored pencil (any color)
Custom Components: None - As an alternate to the pencil and colored pencil as standard components, 1 page protector (for the Player Sheet) 2 different colored fine-tipped dry/wet erase markers
Request Game Information Change | Direct Link: http://georgejaros.com/PNPGDA/?GID=32

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