PnP Game Design Awards 2016


43 Entries for Best PnP Game of 2016
| About the Awards | Game Eligibility | Prizes | Enter a Game | Acknowledgements
NEWS: Congratulations to Haze Islands and Charles Ward for winning 2016 Print and Play Game of the Year, and managed to sweep nearly all of the main categories! Also, congratulations to Justin Blaske for a fantastic showing with Mint Works the overall highest rated game and winner of the Best Beyond PnP Game as well as Best Written Rules. I also want to extend congratulations to all the Runner Ups in all the categories. There were a number of categories that were very close

There were a ton of great games entered this year and I hope that next year the contest continues to grow. I put a lot of work into building these pages for the contest and designing an algorithm that would be fair to all games, whether they got a lot of ratings or a few. I'm happy to say that the algorithm produced results in line with my expectations after seeing all the ratings, and Haze Islands is definitely deserving of its recognition. If you would like to see an aggregate of all the ratings, I'm making the Ratings Summary Report public. Feel free to contact me if you have any questions or comments on the awards. I will be in touch with the winners to distribute prizes soon. Again, congratulations and thank you for making the inaugural PnP Game Design Awards such a success!

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- File 1 -

Mint Works

By: Justin Blaske
Minty Fresh Worker Placement

Click For More Information About 26

Players: 2 to 4 Time: 15 minutes Ages: 8+
Description: Mint Works is a light and straight forward worker placement game. Its compact size makes it easy to put in your pocket and take it anywhere. Its simple rules make it easy to introduce new players to the genre of worker placement.

During the game each player will have a limited amount of Mint Tokens, which represent their workers.

Players will use these mint tokens to earn more tokens, take first player or buy and build plans.

Plans are how players earn points. Some plans will only give points, others will give extra powers to the owner.

Once any player has at least 7 points earned (or if there are not enough plans to refill the stock) the end of the game is triggered. The game will then be over at the end of the current round.

Whoever has the most points provided by plans they have built wins!
Years Entered: 2016
Release Year: 2015
Links: BGG WIP
Artist: Felix Janson, Thomas Tamblyn
NOTE: This is a Beyond PnP Game
Beyond PnP is for formally published, self published, digitally published, crowdfunded/ing, for profit entries and will not be eligible for the Best Overall Game award.

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