PnP Game Design Awards 2016


43 Entries for Best PnP Game of 2016
| About the Awards | Game Eligibility | Prizes | Enter a Game | Acknowledgements
NEWS: Congratulations to Haze Islands and Charles Ward for winning 2016 Print and Play Game of the Year, and managed to sweep nearly all of the main categories! Also, congratulations to Justin Blaske for a fantastic showing with Mint Works the overall highest rated game and winner of the Best Beyond PnP Game as well as Best Written Rules. I also want to extend congratulations to all the Runner Ups in all the categories. There were a number of categories that were very close

There were a ton of great games entered this year and I hope that next year the contest continues to grow. I put a lot of work into building these pages for the contest and designing an algorithm that would be fair to all games, whether they got a lot of ratings or a few. I'm happy to say that the algorithm produced results in line with my expectations after seeing all the ratings, and Haze Islands is definitely deserving of its recognition. If you would like to see an aggregate of all the ratings, I'm making the Ratings Summary Report public. Feel free to contact me if you have any questions or comments on the awards. I will be in touch with the winners to distribute prizes soon. Again, congratulations and thank you for making the inaugural PnP Game Design Awards such a success!

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- Rules - File 1 -

Dungeon Hack: The Dice Game

By: Joseph Propati
Dungeon Hack is a Solo Dice chucking, Dungeon crawling, Dice Placement, character advancing, card game.

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Players: 1 Time: 45 to 90 minutes Ages: 12+
Description: Dungeon Hack – The Dice Game: is a Solo Dice chucking, Dungeon crawling, Dice Placement, character advancing, card game. You’ll take [4] first-time adventurers’ [Fighter, Cleric, Thief, and Wizard] through a randomly generated dungeon with Rooms, Junction Rooms, Corridor Rooms and Corridors. You’ll have to organize your party with two characters in front and two in back just how you would normally travel in a 10’ wide dungeon corridor. The [4] “Multi-level” Character cards allow YOU to decide your party’s order. This creates Front Line attackers/defenders as well as second line defenders. Your characters will advance to the next level once they’ve accumulated enough experience killing monsters.
You’ll explore dungeon corridors and rooms, fight monsters, try to avoid and disarm traps, discover gold and magical items, and complete quests. Each turn you will roll the dice, evaluate your choices and perform your actions; destroying monsters, resolving traps and traveling deeper and deeper into the depths of the dungeon till you finally reach the ultimate goal – The Giant Red Dragon.
If you can stay alive and escape the dungeon with at least three of your party members, you earn the right to live as heroes; enjoying the spoils of victory.
Lose two or more of your party and you lose the game; becoming the next tragic story told at the local inn of a group of intrepid heroes seeking adventure and glory who never returned from the Red Dragon dungeon.
Years Entered: 2016
Release Year: 2016
Links: BGG WIP | BGG Game Page
Artist: Joseph Propati
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